Monday, March 31, 2008

This is Sparta in the Palm of Your Hand

At first thought, God of War : Chains of Olympus—the new Playstation Portable entry in the bestselling God of War action series birthed on the Playstation 2—should not exist. The series, like the Greek mythology it is playfully based on, should absolutely defy being on a handheld console—known for its impressive scale and incredibly visceral combat, the series just doesn’t make any sense on a 4-inch screen you can play on the bus. Impressively, game developer Ready at Dawn Studios has somehow managed to tame this Pegasus, and God of War has somehow made the transition to the handheld with most of its epic qualities intact.

Despite feeling a bit like God of War lite, Chains of Olympus is a worthy companion to its console cousins. Players once again take on the role of the Spartan warrior Kratos, who has been indebted to Ares (the god of war) after he saved the hero from a barbarian horde in battle. Kratos, a pale, imposing figure, therefore does the bidding of the Olympians throughout the series and is routinely jerked around by their politicking and rivalries. When we left him at the end of God of War 2 last March, Kratos had had more than his fill of Olympian machinations and was preparing to free himself from the chains of Olympus once and for all. The PSP game, however, is a prequel to all of this badassery, so even if you have never played God of War, Chains of Olympus is a good starting point.

The simplest way to explain God of War is to frame it in this context: as Kratos, you kick ass, look good, pick your jaw up off the floor, and then repeat until the climax of the game. The combat engine does not require any sort of finesse—some might say skill—like other genre stalwarts Devil May Cry or Ninja Gaiden, as Kratos can impressively dominate his enemies with just a few taps of the face buttons. The controls translate incredibly well from the PS2 to the PSP, as the lack of the second analog stick does not inhibit camera control since the God of War series features a fixed camera that artistically frames the violence—if you could consider this a sort of artistic pursuit.

The progression of the game is a sort of Grecian All-Star Game, as you traverse the various sights you read about in Lit Hum and do battle with Gods, Titans, and other figures from popular mythology. Players begin during the siege of the Greek city of Attica by the Persian Army, which has managed to bring along a massive reptile-like creature capable of terrorizing the entire city. This point is where the game suffers a bit as a result of the PSP—the scale has to be modified just a tad to fit on the screen. In the PS2 games, the lizard-thing might be the size of fifteen buildings—in Chains of Olympus, it’s only ten stories high. A tradeoff for portability, true, but now you can slay Charon or Medusa in organic chemistry.

Throughout your journey you’ll travel through the beautiful palaces of Helios (and even ride his horses!), Hades, and the Elysian Fields—undoubtedly the PSP’s prettiest game, Chains of Olympus spares no expense visually. It pushes the PSP to the absolute max, which sometimes causes the frame rate to drop—but hey, it’s dropping along with your jaw.

The only real, palpable tradeoff Chains of Olympus makes is in length. The game can be completed in under six hours, and there is much less content in the portable iteration than in the console ones—only one extra weapon, and fewer magic types to experiment with. Still, Kratos’ murderous romp is barely diluted by portability. For fans, the game should whet your whistle for God of War III coming to Playstation 3 sometime within the next year—for everybody else, put down the Iliad and become the God of War.

Source:

www.columbiaspectator.com

Don'T Cheating !!! (Especially Xbox)!!

Video game cheating comes in many forms, the most notorious of which involves people who use dirty tricks to make themselves more effective (or invincible) in multiplayer combat games. The solution for people caught engaging in this form of cheating has long been permanent cancellation of the account and a lifetime of shame... at least until he or she gets a new account, that is.

But with the rise of Gamerscore and Achievements on Xbox Live, a new form of cheating has become popular: people who manipulate their save files and account information to artificially boost their Gamerscore by unlocking Achievements they didn't actually earn. Of course, neither Gamerscore nor Achievement unlocking will help you actually play a game better—both serve as mere bragging rights... and so they have become something that cheaters have begun to manipulate relentlessly.

Better watch out, says Xbox Live's Major Nelson, the well-known public face of Microsoft when it comes to all things Xbox. Starting today, Xbox is punishing Gamerscore cheaters with some pretty heavy penalties. If you've used a cheat on your account, better check it out to see if you've been affected. How will you know?

Well, your Gamerscore will be reset to zero. You won't be able to regain any Achievement you previously unlocked (legitimately or otherwise), though you will be able to gain new Achievements. And your account will be permanently labeled as a cheater account (see blurry pic above for an example). At least you still get to keep your account.

There you have it. It's like your mom always told you: Cheaters never win, and... well, you know the rest.



Source:
www.tech.yahoo.com

Sunday, March 30, 2008

How to be a Master in Game (Winning Eleven)!!

It is Easy to be a Master in Game (Winning Eleven) Guys!!
There are many way to become a game master and I will tell to you the qualification to be a game master, not just in winning but you can apply this in all games!!

1. You must like the game!!
I think this is very important because if you don't like the game and enjoy it. it is not good to you although you mastered the game that you hate. For example, If you like winning eleven like me, You should know about, football and their stuff. Probably, I have a friend that like WE but dislike Football!! from the first game until forever with me he can't win. If you know football, you can learn the techniques and know who's the good players. And just information, I dislike horror games and I never play that kind of game.

2. Observe the game!
You should try to observe what is game serve to you. like in WE you can use tactics and control your player to more offense or defend. This is important to Upgrade your level to Masters level. First, maybe you only need to know about the basic strategy of the game, but when you play more longer, it is needed for you to know more expert part of your games. But if you already know the expert part of your games, it will improve your game significant (Trust me!!). From my experience, when I play WE, I just know how to subtitude players, then I learn how to make strategy and tactics.

3. You must want to learn and practice!!
After you like that game. This is the one important part too. when you know many about your game, it is worthless if you not try it. You can be a masters depend on how many times you train. the day before I play with my friend usually I train my skill, and play with computer first. You should train step by step from the easiest to hardest or you can train "shotting star", meaning you train directly to the hardest. In this type, surely you will lose many time from comp in the first time, but you will get their skill and trust significant.

4. Never give Up!!
This is important too. Because, if you give up, everything is over, and you will become a loser. So never give up. If you not give up, trust me you are the champion.

5. Share with others!!
Hey let's we share our skill!! because when we share with others, we can correct our mistake. (we never know our mistake before someone told us, don't u?) In the same way we can, improve our strong point. Let's share guys!!

This is my wise word, When opponent strong in offense, their defense must be weak. When they strong in defense, their offense must be weak. and if their offense and defense are strong, trust me their strong and defend are weak.

Source:
www.gamesive.blogspot.com

Saturday, March 29, 2008

Winning Eleven VS FIFA

Strikers Strike
Newcomers have long disliked the shooting system in Winning Eleven, which relies on the true-life equation that power equals height. Still, experts want the control in their hands -- for glory or to sky it over the bar -- and the newest Winning Eleven delivers. The alternative is FIFA's system, which allows you to hammer scoring attempts with Roberto Carlos pace that rarely swerve wide of the target.
Advantage: Winning Eleven Pro Evolution Soccer

Knocking it Around the Pitch
The ability to strike pressure-sensitive passes in Winning Eleven (tap the button to pass to the nearest teammates; hold to pass to a distant teammate) is a subtle, positive addition, but what makes this game brilliant is that it rewards Brazilian-style flair and creativity -- great passes lead to great chances. On the other side of the pitch, FIFA plays the role of England's national squad in that it's just not responsive enough. Risking a last-second pass often leads to a turnover, and the game's so tactically simple that most clever passes go to waste.
Advantage: Winning Eleven Pro Evolution Soccer

Going 1-on-1
Ronaldhino may be on the game's cover, but his moves aren't in FIFA, where it's difficult to work past defenders in one-on-one situations. With so few tools at your disposal and subtle stammering when you run, you're stuck handing the ball off or giving it away. Winning Eleven doesn't offer up anything as thrilling as Cristiano Ronaldo has in his arsenal -- except for the right-analog spin move -- but the ability to shift speeds and step over the ball can be endlessly effective.
Advantage: Winning Eleven Pro Evolution Soccer

Strong Defending
Keeping a clean sheet in Winning Eleven is completely plausible if you stay disciplined, play your position, and stray from desperation slide tackles -- which is way easier said than done. But the final score is in your hands. FIFA's defense is similarly strong, but much simpler, in part because goofy collisions favor the defense, as they often lead to turnovers. Plus, with FIFA, it's way too easy to clear the ball, which strips lots of the drama. And both games' refs need to swallow the whistle once in awhile -- they flash way too much yellow.
Advantage: Winning Eleven Pro Evolution Soccer

Keeping a Clean Sheet
Unlike on the PS2, Winning Eleven's next-gen goalkeepers have a penchant for being careless, though that does lead to more rebounds and penalty-box drama. With FIFA, the keepers are outrageously outstanding -- think Petr Cech before he split his skull. They're absurdly good and will relentlessly stone you, which saps the excitement from just about every worthwhile attempt you muster. Plus, FIFA's keepers are in dire need of a few more animations.
Advantage: Winning Eleven Pro Evolution Soccer

Nailing the Look
FIFA continues its edge in the looks category over Winning Eleven. Even though the players suffer from shiny Crisco face, at least their hair and jerseys move when they run. Plus, the presentation is sparkling. Winning Eleven's players are brightly cartoony, which is passable. But the flaws are exposed during goal celebrations and replays, as everyone has Lego hair and hyperstarched jerseys -- neither move an iota. Plus, the pitch looks "past gen" and in need of a good watering.
Advantage: FIFA

The Licensing Factor
For years, FIFA's selling point has been its ability to outlicense Winning Eleven by a significant margin. This year's team count: 179 to 154. In Winning Eleven's favor. Sure, not every team is licensed (Chelsea isn't, for instance), and you can't edit team names like in the past, but at least those teams are represented. One of the significant failings of FIFA is the omission of eight World Cup 2006 teams. Plus, even though Zinedine Zidane's now retired, Winning Eleven still has him -- which we love.
Advantage: Winning Eleven Pro Evolution Soccer

Many Ways to Play
FIFA has a fantastic Manager Mode that uses real money and sets up specific challenges for your team -- and if you fail, you get canned. And the Challenge Mode, a real time-gobbler, has you achieve goals with different teams (score three times with different players, win a game by two goals, etc.). But there's nothing at all in the way of tournaments. With Winning Eleven, there's the stupendously deep Master League (it doesn't use real dollars, but it does let you build a team from scratch), and you can put together any tournament type you want -- and tourneys are way too fun to leave out.
Advantage: Winning Eleven Pro Evolution Soccer

Intangibles
FIFA has the atmosphere, players with flowing hair, more realistic announcing and a stamina meter that Winning Eleven should steal immediately. But Winning Eleven has minute-to-minute drama that's brought on by putting you in control of everything that happens on the pitch. When you score a goal, you know you've earned it, and being able to watch your stunning strikes from all angles with a brilliant instant-replay system is an excellent feature -- and something FIFA should pilfer.
Advantage: Winning Eleven Pro Evolution Soccer

CONCLUSION
FIFA made up an exceptional amount of ground this year -- but there's no substitute for what many consider sports gaming's greatest glory: Winning Eleven.
Overall Winner: Winning Eleven Pro Evolution Soccer

Source:
www.1up.com

Friday, March 28, 2008

Windows Vista SP 1 with Gaming

The release of Service Pack 1 might be good time to revisit the debate of whether or not to get Windows Vista. Over the past year Microsoft's been busy patching away at the operating system, and it just might be ready for the discerning gamer. Service packs are basically gigantic patch files for operating systems that contain hundreds of minor and major fixes. Most of what's in Service Pack 1 is already available via Windows Update, but Microsoft added a few fixes to the operating system that hadn't yet been released for widespread consumption. For the most part, service packs do a lot to increase stability, compatibility, and security while at the same time bundling hundreds of fixes all up into one nice file or check box for the user to click. If you're keen to peruse what's in the update you can find a full list here.

Vista's built-in Windows Update utility is the easiest, and likely the fastest, way to get the new service pack. The system will automatically download only what it needs to complete the installation. Depending on how long it's been since you've updated your computer, the length of the download and installation process can vary. You're probably better off downloading the stand-alone file and installing it yourself if you're starting with a fresh Windows Vista installation. Don't be surprised if your computer takes more than an hour to install the service pack.

According to Microsoft, computers with Service Pack 1 should experience numerous performance benefits. Many of the enhancements relate to networking and file-transfer speeds. Service Pack 1 will reduce the time it takes to get out of hibernation and standby modes, and will improve battery life for some laptops. Service Pack 1 will bring no new gaming performance enhancements, but Microsoft states that gaming performance should move upward slightly.

We compared Windows Vista SP1 to an unpatched installation of Windows Vista and to Windows XP Professional with Service Pack 2 installed. The operating systems were tested with a variety of video cards to get a better picture of how gaming performance varied. We used single-card systems from Nvidia and ATI, and we included an SLI setup from Nvidia and a dual-GPU graphics card from ATI to see how some of the more exotic flavors fared.
System Setup: Intel Core 2 Extreme QX9775, Intel D5400XS, 4GB FB-DIMM (2x2GB), 750GB Seagate 7200.10 SATA Hard Disk Drive, Windows XP SP2, Windows Vista 32-bit, Windows Vista 32-bit SP1. Graphics Cards: GeForce 8800 GTX 768MB. Graphics Drivers: Nvidia ForceWare beta 174.53.

The single-GPU GeForce 8800 GTX experienced gains in games like Call of Duty 4 and Oblivion when we compared Windows Vista to Windows Vista with Service Pack 1 installed. Performance stayed mostly flat in other games. Pairing up two 8800 GTXs for an SLI setup yielded similar results. When we compare Windows Vista with Service Pack 1 to Windows XP SP2, the GeForce 8800 GTX kept up in Call of Duty 4 and BioShock. Vista with SP1 actually took the lead in Oblivion, but it's hard to ignore XP's victories in Crysis and Team Fortress 2. SLI performance was decidedly better under Windows XP than Windows Vista with and without SP1 in almost all of the tests.

Source:
www.gamespot.com

Top Game and Hardware in March

TOP GAME

1) God of War II - Playstation 2
2) Guitar Hero 2 With Guitar - Xbox 360
3) Tom Clancy's Ghost Recon: Advanced Warfighter 2 - Xbox 360
4) Wii Play With Remote - Wii
5) MotorStorm - Playstation 3
6) Guitar Hero 2 With Guitar - Playstation 2
7) Major League Baseball 2K7 - Xbox 360
8) Def Jam Icon - Xbox 360
9) Crackdown - Xbox 360
10) Major League Baseball 07: The Show - Playstation 2
11) Tiger Woods PGA Tour 07 - Wii
12) Gears of War - Xbox 360
13) Sonic And The Secret Rings - Wii
14) The Elder Scrolls IV: Oblivion - Playstation 3
15) Legend of Zelda: Twilight Princess - Wii
16) Warioware: Smooth Moves - Wii
17) Tom Clancy's Rainbow Six: Vegas - Xbox 360
18) Teenage Mutant Ninja Turtles - Playstation 2
19) Def Jam Icon - Playstation 2
20) Armored Core 4 - Xbox 360
21) Resistance: Fall of Man - Playstation 3
22) NBA Street Homecourt - Xbox 360
23) NBA Street Homecourt - Playstation 3
24) Major League Baseball 2K7 - Playstation 3
25) Lost Planet: Extreme Condition - Xbox 360
26) Teenage Mutant Ninja Turtles - Xbox 360
27) The Elder Scrolls IV: Oblivion - Xbox 360
28) God of War - Playstation 2
29) Grand Theft Auto: Vice City Stories - Playstation 2
30) DDR Universe Bundle - Xbox 360

TOP HARDWARE

1) Nintendo DS
2) PlayStation 2
3) Wii
4) Xbox 360
5) PlayStation Portable
6) Game Boy Advance
7) PlayStation
8) GameCube
9) Xbox

Source:
www.ve3d.ign.com

Thursday, March 27, 2008

New 360s getting two-game bundle

Microsoft packing in Forza Motorsport 2 and Marvel Ultimate Alliance with new Pro and Elite systems.

Now that the Wii and Playstation 3 have had a year to catch up to the Xbox 360's head start, Microsoft is pushing back hard. In August, it dropped the price of its consoles across the board. Last month, the company released its biggest system-seller of the year, Halo 3. Today Microsoft followed up on those moves by announcing two Xbox 360 bundles that will come with two games packed in.

Free toys inside!

This holiday season, gamers in the market for an Xbox 360 can get Pro and Elite models of the console with copies of Turn 10's Forza Motorsport 2 and Marvel Ultimate Alliance. The bundles will sell for the standard Pro and Elite prices of $349 and $449, respectively, and Microsoft expects them to be readily available at retailers by the end of October.

If that price of admission is still too high, thrifty gamers might have some recourse on the way. Rumors have resurfaced recently that Microsoft is ditching its Xbox 360 Core package in favor of an Xbox 360 Arcade package. That system would supposedly have the same features as the Core Xbox 360, but come with a wireless controller, a 256MB memory card, and five Xbox Live Arcade games.

Microsoft is counting on this holiday season to provide the Xbox 360 with plenty of momentum to fend off Sony and Nintendo. The company has said it expects at least seven upcoming and recently released Xbox 360 games to break the million-unit sales mark, including Madden NFL 08, BioShock, Halo 3, Project Gotham Racing 4, Mass Effect, Guitar Hero III: Legends of Rock Bundle, and Call of Duty 4: Modern Warfare

source :
www.gamespot.com

Wednesday, March 26, 2008

For Girl Gamers - Harvest Moon DS Cute is Release!!

Ah, winter. While global warming trends may or may not have delivered the expected seasonal chill and covering of snow, we once again find it time to revisit the weird, yet strangely compelling world of the farming RPG. The generally quirky, usually lovable Harvest Moon series continues to release one pleasant variation after another, with a standard of quality approaching that of earlier entries in the Final Fantasy series (the exception to this rule being the horrible Animal Crossing knockoff A Wonderful Life Animal Crossing knockoff A Wonderful Life – for its part, the FF series pretty much died around the release of the visually stunning, yet horribly annoying card-game driven FF VIII).

Harvest Moon DS Cute

An unfortunate trend which seems to be cementing into place with the Harvest Moon series is to first release a “normal” version of the game where you play as a male, while shortly after the game has lived out a brief (generally one year) lifespan, a second, nearly identical version appears, changing the lead characters gender to female. Case in point: Harvest Moon DS Cute, a fairly straight distaff remake of Harvest Moon DS. One interesting, if annoying quirk: after answering a series of Animal Crossing-style questions, the computer chooses which girl it thinks better suits your personality. The two girls in question are the blonde from Harvest Moon for Girls or the pony-tailed brunette from Harvest Moon: Another Wonderful Life. While these sort of “personality match” games are amusing enough when whiling away time over the internet, it seems a bit fascistic to have your choice decided for you, without consent or a view to personal preference. It’s very much akin to locking you in to whatever career your guidance counselor deemed a best fit back in HS…and we all know how far afield those options were!

As with any Harvest Moon game (excepting once again the It’s A Wonderful Life travesty), you’re given the task of building up and running a successful farm. This time around, you also have to find all 101 Harvest Sprites, who have mysteriously gone missing (given how hard they work your farm in previous series entries, this is no real surprise – munch munch, budum!). Along the way, you can get married and (should you have some overbearing need to) have a child with one of the local guys – and in addition to the usual suspects, a thief named Skye has been added to the pool of eligible bachelors. This time around, you also get the option to marry one of the guys from Mineral Town without having the game end immediately thereafter as in Harvest Moon DS. Of course, in order to meet one of Mineral Town’s eligible bachelors (quick, somebody get Jim Lange to emcee this!) you will have to have Friends of Mineral Town simultaneously inserted in your Nintendo DS.

Source :
www.ds.vggen.com

Dark Sector Review - PS3 - Xbox 360

Any video game which can name cult Hollywood classic Krull among its inspirations gets an automatic respect boost. Enter Dark Sector, the new third-person actioner from Unreal developer Digital Extremes and D3 Publisher. Unfortunately, the game's inclusion of a glaive (the Krull-inspired spinny kind, not the Japanese polearm ) as one of its central components is just about the only thing we're really over the Black Fortress about. After a looooooooong and troubled development, Dark Sector arrives this week on Xbox 360 and PlayStation 3 infected with an affliction far worse than protagonist Hayden Tenno's condition: mediocrity.

Spinning Blades and the People They Slice in Dark Sector

The fundamental gameplay underlying Dark Sector's lesser elements is reasonably sound. An action game in the vein of Gears Of War, Tenno dispatches enemies with his glaive and firearms as he runs through a series of linear environments. Combat relies heavily on a lock-to-object cover mechanic for nearly every encounter, save the occasional knockdown boss fight. As the story progresses and Tenno's infection moves into its advanced stages, additional abilities - such as a telekinetic shield, aftertouch for the glaive and hardened skin - become available at scripted moments.

Wait, infection? What's all that about? Hayden Tenno is a CIA operative inserted into a frozen gulag at the beginning of the game, in the fictitious Eastern European nation of Lasria. His mission is to blow the former prison - now a testing facility - sky high and take out a man named Mezner, who is responsible for a viral bio-weapon that eventually mutates any infected individual into a hulking humanoid beast. Tenno learns this firsthand when he is captured by Mezner and infected himself at the end of the game's introductory chapter.

As an Infected, Tenno is initially able to only summon his glaive into existence and hurl it at foes, carving up bodies according to where it makes contact. He can also run up to perform a melee finisher when they glow red, triggering a bloody animated death sequence. Shortly after becoming infected, Tenno gains access to a timed button press power throw, which hits for 4x damage (and breaks certain locks), and aftertouch, which allows him to steer the weapon in flight with the press of a button.

The glaive can also be made to temporarily take on elemental properties - electricity, flame and cold - by throwing it into certain parts of the environment. Elemental effects add a considerable damage boost in combat for the short amount of time that they last. The mechanic also factors into the game's environmental puzzles; certain doors, for example, require a little electrical charge before they will open.

Tenno's access to traditional firepower is somewhat more limited. Although he starts out with his government-issue pistol, dropped weapons from fallen enemies are of little use. Built-in governors cause each weapon's firing mechanism to detonate after 20-30 seconds of use if one of the Infected wields it. Black Market shops pop up throughout the game, allowing Tenno to purchase governor-free firearms (which are stored in lockers at the shops) and apply any collected upgrades. But the glaive, always dual-wielded with the pistol, is Tenno's primary weapon for the bulk of the game.

Dark Sector also includes a multiplayer component for two to 10 players which features two modes, Infection and Epidemic. Infection makes one player a fully-powered Tenno while the rest, as soldiers, attempt to bring him down. Whoever fires the killing shot becomes Tenno in the following round. In Epidemic, each team gets its own fully-powered Tenno, selected at random. The object is to bring down the other team's powerhouse. The modes have potential and at least offer more than the usual deathmatch/team deathmatch options, but they share many of the single player game's faults.

The Lowdown on Dark Sector

On paper, the above mechanics sound like bloody good times. Not so in practice. Hayden moves around quickly enough, but the right analog aiming is far too touchy. Even at its least sensitive, there's an abrupt acceleration whenever the reticule is moved, making fine aim control more of a burden than it ought to be.

Then there are the downright baffling gameplay elements at work in Dark Sector. Why, for example, is a trained CIA operative like Tenno unable to crouch without locking to a cover object? And why can't he blind-fire from behind said objects? Also, would it have been a big deal to give Tenno a two- or three-hit melee attack instead of the same, cumbersome right-to-left slash over and over again? Not that any of this matters all that much since the enemy AI is so blindingly stupid.

Foes typically dig themselves into a rut and remain there until a spinning glaive removes one or more of their extremities. They occasionally run from cover to cover, but enemies rarely respond to thrown grenades and never employ advanced tactics such as flanking or coordinated assaults. Other enemy types - such as shield-carrying melee attackers - add a little bit of tactical variety, but combat encounters generally favor quantity over quality.

There are also some fairly massive lapses in the game's own logic. For example, enemies rely heavily on grenades but they rarely drop any for Tenno to pick up himself. When they do, Tenno actually can pick them up. If Lasrian engineers had the forethought to install governors in their firearms, you'd think they'd also have given some consideration to limiting the Infected's access to high explosives.

Dark Sector shines brightest in the visual realm. Literally. Powered by Unreal Engine 3, nearly every surface in the game shimmers with an unnatural brilliance. The graphics are good overall, but the not-quite-real quality of the environments which looked so good in Gears Of War and Unreal Tournament III is no longer as impressive as it used to be.

Dark Sector does style very well, but it falls short on gameplay. Carving up wave after wave of enemies with an aftertouch-equipped glaive is undeniably entertaining, true. But the joy doesn't last. Less-than-perfect controls and rinse-repeat combat scenarios inevitably sour the experience after the first few chapters. A weekend rental at best, skip Dark Sector and put that money instead towards Krull on DVD.

Dark Sector available on PS3 and Xbox 360
source :
www.ugo.com

Crisis Core Released

Crisis Core: Final Fantasy VII for Playstation Portable has shipped to North American retailers today. The game is a prequel to Final Fantasy VII, the best-selling Final Fantasy ever that was released over a decade ago. God that makes me feel old.

In Crisis Core, players control Zack, an elite SOLDIER (ten years later, I don't know if that's supposed to be an acronym for something) working for Shinra Corporation and a comrade of Cloud and Sephiroth. Fans of FF7 might remember him making a few appearances in flashbacks. The game will chronicle the events that lead up to the beginning of the 1997 RPG.

Like FF7 the combat system will feature Materia, the magic stones you slot into character's equipment to give them magical abilities. Combat will also make use of a new mechanic known as Digital Mind Wave: in the corner of the screen, there will be three independently spinning reels and when they're aligned, players can perform special attacks and summon huge monsters. The North American version of the game will also feature an exclusive "Hard Mode" to test your skills.

Oh yeah, and at 6 PM tonight, Square Enix is hosting a launch party at the Playstation Store at the Metreon in San Francisco. The party will be limited to 200 fans, with the first 100 people in line getting a free commemorative t-shirt. Makes me nostalgic for the day I pre-ordered FF7 and received a Cloud Strife t-shirt to cover my bony, pre-high school torso...those were simpler, nerdier times.

source :
www.cinemablend.com

Top Rated Games

Score: 9.5

Super Smash Bros. Brawl (Wii)

Release Date: Mar 9, 2008

Duke it out with your favorite Nintendo characters in Super Smash Bros. for the Wii. Genre: 3D Fighting


Score: 9.5

Crysis (PC)

Release Date: Nov 13, 2007

Crysis is a Sci-Fi FPS game for the PC in which mankind must struggle to survive in the face of an alien invasion.

Genre: Sci-Fi First-Person Shooter


Score: 9.5

Super Mario Galaxy (Wii)

Release Date: Nov 12, 2007

Super Mario Galaxy finds Mario taking his adventures to new heights as he soars through space from planet to planet in search of stars.

Genre: 3D Platformer


Score: 9.5

The Orange Box (PC)

Release Date: Oct 10, 2007

The Orange Box includes the original Half Life 2, Episodes One and Two, Team Fortress 2, and an additional single-player game called Portal.

Genre: Sci-Fi First-Person Shooter


Score: 9.5

The Orange Box (X360)

10, 2007

This package deal contains Half Life 2, and HL2: Episodes 1 & 2, as well as Team Fortress 2 and Portal.
Genre: Sci-Fi First-Person Shooter


Score: 9.5

Halo 3 (X360)

Release Date: Sep 25, 2007

Bungie's popular first-person shooter makes its debut on the Xbox 360 with Halo 3.

Genre: Sci-Fi First-Person Shooter


Score: 9.5

World In Conflict (PC)

Release Date: Sep 18, 2007

World in Conflict is a real-time strategy game that takes you back to 1989 during a fictional war between the U.S., NATO, and the Soviet Union.

Genre: Real-Time Strategy


Score: 9.0

Patapon (PSP)

Release Date: Feb 26, 2008

An action-oriented 2D platformer similar to Loco Roco in artistic style that features rhythm-driven action.
Genre: 2D Platformer


Score: 9.0

Professor Layton and the Curious Village (DS)

Release Date: Feb 10, 2008

Professor Layton and the Curious Village has you using skills such as reasoning, knowledge and creativity to solve various puzzles.

Genre: Edutainment


Score: 9.0

Sins of a Solar Empire (PC)

Release Date: Feb 4, 2008

Sins of a Solar Empire is a real-time space strategy from Stardock.

Genre: Sci-Fi Real-Time Strategy


Score: 9.0

Burnout Paradise (PS3)

Release Date: Jan 22, 2008

Burnout Paradise gives racers an open world to drive, race and crash through.

Genre: Racing


Score: 9.0

Burnout Paradise (X360)

Release Date: Jan 22, 2008

Burnout Paradise gives racers an open world to drive, race and crash through.

Genre: Racing


Score: 9.0

No More Heroes (Wii)

Release Date: Jan 22, 2008

From SUDA-51, creator of the surreal shooter Killer7, No More Heroes chronicles Travis Touchdown's rise to the top of the assassin's league.

Genre: Action


Score: 9.0

Super Mario Bros. 3 (WII)

Release Date: Nov 5, 2007

Mario ventures beyond the Mushroom Kingdom to battle Koopas across seven neighboring worlds using new power-ups like the Tanooki Suit.
Genre: 2D Platformer


The Orange Box

Score: 9.0

The Orange Box (PS3)

Release Date: Dec 11, 2007

This package deal contains Half Life 2, and HL2: Episodes 1 & 2, as well as their extras such as Team Fortress 2 and Portal.


Source :
www.gamespot.com